
Rigid planks
They will not turn. Fit them exactly the way they lie.
New game · now on iPhone
A calm puzzle about building a path one plank at a time. Pick one up, lay it somewhere new, and walk across. Every level is hand-checked, so a perfect score is always possible.

Try it right here
Drag a plank that touches your path (the lit ones) onto a dashed slot. Reach the gold finish in as few moves as you can.
Any plank that touches the path you can walk is yours to move. Lift one, and the places it could go light up.
Every level uses only the planks it needs, so there is no spare. Think a few moves ahead: what you move now decides what you can reach next.
Connect the finish and your character walks there on their own. Beat the par for three stars, then play it again to find the neat way.
Seven ideas, one rule at a time

They will not turn. Fit them exactly the way they lie.

Linked nodes carry your walker across the board. Planks never teleport.

Some planks refuse to move. Plan around them, or use them as an anchor.

The finish is padlocked. Reach the key and it opens, and the key stays yours.

Chevrons show the direction. You can cross, but you cannot come back.

A door turns you a quarter turn as you pass, and the next pass turns you the other way.

Each one can be moved only so many times, then it sets in place for good.
Ways to play
Eight chapters bring in one new idea at a time, each with a short animated story so you are never left guessing. Finish the campaign and Endless mode picks levels for you, matched to how you are doing.



New: play together
Co-op puts two players on the same Wi-Fi at the same board. You share one character and one finish, but each of you can only move the planks of your own colour, so neither of you can solve it alone.



The daily puzzle
Every day there is a new puzzle, the same for every player. Solve it with the fewest moves, then as fast as you can, and see where you land.



Make it yours
Pick the background, the nodes, the planks and your walker, or start from a ready-made look. The game quietly refuses combinations you could not tell apart.